Flying battle game system using multirotor-type flying robots, and flying battle game method using thereof

ABSTRACT

A flying battle game system using multirotor-type flying robots, and a flying battle game method using thereof are disclosed. In some embodiments, under the system, each multirotor-type flying robot runs an offline flying battle game, and the robot contains a body in which a battery is equipped; a propulsion unit that comprises a plurality of propellants that receive power supply to move from the battery; an infrared (IR) transmitting/receiving unit at the body that transmits and receives IR signals; an illumination unit at the body that flickers in different patterns according to the robot&#39;s flying motion; and a control unit at the body that receives control signals from a wireless manipulator and then controls the IR transmitting/receiving unit, the illumination unit and movements of the propellants, wherein the propulsion unit lets the multirotor-type flying robot have flying motions of perpendicular ascent and drop by rotary propellers&#39; motion according to a rotation of a motor that works by power supply from the battery.

TECHNICAL FIELD

The present disclosure relates to a game system using offlinemultirotor-type flying robots and a method using thereof, and moreparticularly, to a flying battle game system using multirotor-typeflying robots that run an actual flying battle game where various actualitems for attack or defense are provided through a wire communication ora wireless communication to a PC or a mobile device from multirotor-typeflying robots that are possible to control a wireless manipulator, and aflying battle method using thereof.

BACKGROUND ART

Generally, robots that are able to control offline through awire/wireless manipulator such as aircrafts, automobiles and ships areintroduced to the market. Here, as a game that many can share throughproducts known to the market, a racing game is popular.

DISCLOSURE OF INVENTION Technical Problem

For example, there are cars or ships that are able to control with aradio control. However, for aircrafts a racing game is not common. Foran instance, multirotor-type flying robots do not have a game system ora game method that can be shared with a plurality of people.

Thus, the present invention provides a flying battle game system usingmultirotor-type flying robots that are able to run a flying battle gamewith a plurality of people, and a flying battle game method usingthereof.

Solution to Problem

In accordance with some embodiments, there is provided a flying battlegame system using multirotor-type flying robots, the system wherein eachmultirotor-type flying robot runs an offline flying battle game, and therobot comprises a body in which a battery is equipped, a propulsion unitthat comprises a plurality of propellants that receive power supply tomove from the battery, an infrared (IR) transmitting/receiving unit atthe body that transmits and receives IR signals, an illumination unit atthe body that flickers in different patterns according to the robot'sflying motion, and a control unit at the body that receives controlsignals from a wireless manipulator and then controls the IRtransmitting/receiving unit, the illumination unit and movements of thepropellants, wherein the propulsion unit lets the multirotor-type flyingrobot have flying motions of perpendicular ascent and drop by rotarypropeller's motion according to a rotation of a motor that works bypower supply from the battery.

In accordance with some embodiments, there is provided a flying battlegame system using multirotor-type flying robots, the system comprising aconfiguration step, where actual battle items and firmware provided by aweb server are provided from a user PC and stored in a storage medium,the storage medium is bound with the multirotor-type flying robots, andvarious battle modes (1:1, 2:2 or one-to-many, etc.), and after that,operation difficulty and control modes are configured through a radiocontrol, a flying battle step, where, after the configuration step, aflying battle is performed according to predetermined battle rules, anda result displaying step, where the result of the flying battle step isdisplayed through a display and a vibration motor equipped with theradio control to visually and tactually display the result to a user.

In accordance with some embodiments, there is provided a flying battlegame method using multirotor-type flying robots, the method comprising aconfiguration step, where a smart device receives actual battle itemsand firmware provided by a web server, and after that, they aredelivered to a multirotor-type flying robots, and battle modes (1:1, 2:2or one-to-many, etc.), operation difficulty and control modes areconfigured through a touch screen of the smart device, a flying battlestep, where a flying battle is performed according to predeterminedbattle rules, and a result displaying step, where the result of theflying battle step is displayed on a touch screen of the smart device.

BRIEF DESCRIPTION OF DRAWINGS

FIG. 1 is a schematic block diagram of a flying battle game system usingmultirotor-type flying robots according to some embodiments.

FIG. 2 is an actual image of a multirotor-type flying robot in FIG. 1

FIG. 3 is an actual image of an illumination unit of a multirotor-typeflying robot in FIG. 2.

FIG. 4 is an actual image of an infrared (IR) transmitting unit and anIR receiving unit of a multirotor-type flying robots in FIG. 2.

FIG. 5 is a drawing that shows an IR transmission radius B of an IRtransmitting unit and an IR reception radius A of an IR receiving unit.

FIG. 6 is a drawing that shows a pattern of multirotor-type flyingrobot's attack.

FIG. 7 is a drawing that shows an embodiment of actual battle items thata web server in FIG. 1 provides.

FIG. 8 is a drawing of a radio control.

FIG. 9 is a drawing of a smart device.

FIG. 10 is a schematic flow chart that shows a method of flying battlegames using multirotor-type flying robots according to some embodiments.

MODE FOR THE INVENTION

A flying battle game system using multirotor-type flying robots, andflying battle game method using the same will be described more fullyhereinafter with reference to the accompanying drawings, in which someembodiments are shown. Advantages and features of some embodimentsaccomplishing the same are hereafter detailed with reference to theaccompanying drawings. If detailed descriptions for related function ofprior arts or composition of the system and method are redundant for aclear ex-planation of the point of the present invention, detaileddescriptions will be left out.

The flying battle game system using multirotor-type flying robots, andflying battle game method using the same are embodied in different formsand should not be construed as limited to the embodiments set forthherein. Rather, these embodiments are provided so that this disclosurewill be thorough and complete, and will fully convey the scope of theflying battle game system using multirotor-type flying robots, andflying battle game method using the same to those skilled in the art.The same reference numbers indicate the same component throughout thespecification.

Unless defined otherwise, all technical and scientific terms used hereinhave the same meaning as commonly understood by one of ordinary skill inthe art to which this ap-plication belongs. It is noted that the use ofany and all examples, or exemplary terms provided herein is intendedmerely to better illuminate the flying battle game system usingmultirotor-type flying robots, and flying battle game method using thesameand is not a limitation on the scope of the flying battle gamesystem using multirotor-type flying robots, and flying battle gamemethod using the same unless otherwise specified. Further, unlessdefined otherwise, all terms defined in generally used dictionaries maynot be overly interpreted.

The use of the terms “a” and “an” and “the” and similar referents in thecontext of describing the flying battle game system usingmultirotor-type flying robots, and flying battle game method using thesame (especially in the context of the following claims) are to beconstrued to cover both the singular and the plural, unless otherwiseindicated herein or clearly contradicted by context. The terms“comprising”, “having”, “including”, and “containing” are to beconstrued as open-ended terms (i.e., meaning “including, but not limitedto,”) unless otherwise noted.

Furthermore, the use of the terms “connected” and “access” and similarreferents in the context of describing the flying battle game systemusing multirotor-type flying robots, and flying battle game method usingthe same are to be construed to cover both direct connection andindirect connection, unless a component is said to be “directlyconnected” or have a “direct access”. Other terms such as “between”adjacently “between next” and “immediately next” are also to beconstrued the same way.

A detailed description of the flying battle game system usingmultirotor-type flying robots, and flying battle game method using thesame is hereafter presented with reference to the accompanying drawings.

FIG. 1 is a schematic block diagram of a flying battle game system usingmultirotor-type flying robots according to some embodiments.

FIG. 2 is an actual image of a multirotor-type flying robot in FIG. 1

FIG. 3 is an actual image of an illumination unit of a multirotor-typeflying robot in FIG. 2.

FIG. 4 is an actual image of an infrared (IR) transmitting unit and anIR receiving unit of a multirotor-type flying robots in FIG. 2.

FIG. 5 is a drawing that shows an IR transmission radius B of an IRtransmitting unit and an IR reception radius A of an IR receiving unit.

FIG. 6 is a drawing that shows a pattern of multirotor-type flyingrobot's attack.

FIG. 7 is a drawing that shows an embodiment of actual battle items thata web server in FIG. 1 provides.

FIG. 8 is a drawing of a radio control.

FIG. 9 is a drawing of a smart device.

FIG. 10 is a schematic flow chart that shows a method of flying battlegames using multirotor-type flying robots according to some embodiments.

As shown in FIG. 1, a flying battle game system 100 according to someembodiments is a flying battle game system where at least twomultirotor-type flying robots 200 run an offline flying battle game,each robot downloading actual battle items such in FIG. 7 from a webserver 400 via a wireless manipulator 300 a and 300 b and using aplurality of functions provided from the actual battle items.

Particularly, the flying battle game system 100 contains amultirotor-type flying robot 200, a user PC 250, a wireless manipulator300 a and 300 b and a web server 400.

The multirotor-type flying robot 200 is a multirotor-type flying robotthat takes off and lands vertically like a helicopter, and moreparticularly, it contains a body 210, illumination unit 220, IRtransmitting/receiving unit 230 and a propulsion unit 240.

The body 210 has various structures inside it for a space for a powersupply (not shown), a control unit 211 and a communication unit 212, andit is constructed in the form of various structures. For an example, thebody is constructed with a structure where air resistance is minimized.

The power supply (not shown) is a battery, and the battery is either anouter mounted battery detachable from the body 210 or an inner mountedbattery integrated with the body 210 that receives electric power to berecharged.

The control unit 211 receives control signals through the communicationunit 212 from the wireless manipulator 300, controls motions of thepropulsion unit 240 (for an instance, it controls power supply to thepropulsion unit) and transmits information about the status of an IRtransmitting/receiving unit 230 and illumination unit 220 to thewireless manipulator 300 a and 300 b.

The illumination unit 220 comprises a plurality of illuminating elementssuch as an LED or OLED, and it performs a function of showing workingstatuses of the multirotor-type flying robots 200 such as being ready,being in attack and being attacked. More specifically, the illuminationunit 220 illuminates or flickers in order to make distinction betweenteams and show orientation.

If the multirotor-type flying robots 200 is in attack, the illuminationunit 220 flickers from the multirotor-type flying robot's rear to itsfront in consecutive order.

The propulsion unit 240 contains a motor inside it that runs by electricpower provided from the power supply (not shown), and it performs flyingmotions such as vertical takeoff or vertical landing by rotating motionsof propellers that work according to rotations of the motor.

Furthermore, the propulsion unit 240 comprises four propellants 240 a,each of them being separately located with the same interval. Themultirotor-type flying robot has four propellants separated with 90°between each other. However, since it is also possible that themultirotor-type flying robot has more than four propellants, the robotis not limited to the composition above.

The IR transmitting/receiving unit 230 comprises an IR transmitting unit230 a that transmits IR signals and an IR receiving unit 230 b thatreceives IR signals, and they are separately located with each other.

More particularly, the IR transmitting unit 230 a is located at thefront of the body 210 of the multirotor-type flying robot 200, and theIR receiving unit 230 b is located at the rear of the body 210 of themultirotor-type flying robot 200.

However, since it is also possible that the location of the IRtransmitting unit 230 a and the IR receiving unit 230 b can be switchedin opposite way, the robot is not limited to the composition above.

As shown in FIG. 5 and FIG. 6, the IR transmitting unit and the IRreceiving unit are located as mentioned above so that a multirotor-typeflying robot is able to attack only at the rear of anothermultirotor-type flying robots during a flying battle with anothermultirotor-type flying robots, and an IR transmission radius of the IRtransmitting unit 230 a and an IR reception radius of the IR receivingunit 230 b are restricted to predetermined ranges different to eachother, designed to adjust only within the restricted range, and theranges are adjusted by a wireless manipulator.

As shown in FIG. 8 and FIG. 9, the wireless manipulator 300 is a devicethat controls the motion of a multirotor-type flying robot 200 by awireless controlling method, and more particularly, for example, it iseither a radio control or a smart device with control buttons providedon a touch screen.

The wireless manipulators 300 a and 300 b are connected with the webserver 400 and they receive firmware provided by the web server 400 and,with reference to FIG. 7, actual battle items.

Herein, with reference to FIG. 9, when a multirotor-type flying robot iscontrolled by a smart device, the smart device provides a configurationmode of flying battles S1 or a control configuration mode S2, where theconfiguration mode of flying battle S1 is one of the following: 1:1,team to team, or one to many.

Also, the control configuration mode S2 is a mode that presents avariety of control forms for controlling the multirotor-type flyingrobot 200. It is a mode that has a function to configure the position ofbuttons for controlling the multirotor-type flying robot such as acontrol button, an attack button, a defense button and an item button.

In other words, a control configuration mode alters control button'sposition and size, and it also alters the position of game itemsprovided from a web server 400.

Meanwhile, the smart device 300 b is equipped with communication modulessuch as a wireless communication module with a GPS chip in order totrack a location by a Bluetooth module, an infrared communicationmodule, a wire/wireless LAN card and a GPS. The smart device includes aterminal with a microprocessor so as to perform op-erations. Morespecifically, it is either a smartphone or a tablet PC.

The web server 400 provides actual battle items and firmware throughwire/wireless interface (not shown).

FIG. 10 is a schematic flow chart that explains a method of flyingbattle games using the multirotor-type flying robots in FIG. 1.

As shown in FIG. 10, a method for a flying battle game usingmultirotor-type flying robots S100 contains a configuration step S110, aflying battle step S120 and result displaying step S130.

The configuration step S110 changes according to the type of a wirelessmanipulator, and if a wireless manipulator is a radio control 300 a, inthe step it receives actual battle items and firmware a web server 400provides from a user PC 250, stores them to storage media such as a USBflash drive, binds the storage medium to the multirotor-type flyingrobots, and configures battle modes (1:1, 2:2, one-to-many, etc.),control difficulty and control modes.

On the other hand, if a wireless manipulator is a smart device 300 b, inthe step it receives actual battle items the web server 400 provides,transmits them to multirotor-type flying robots, and, according to thenumber of multirotor-type flying robots, configures various battle modes(1:1, 2:2, one-to-many, etc.), control difficulty and control modesthrough a touch screen on it.

More specifically, a configuration step S110 contains a step ofconfiguring battle modes for at least more than one multirotor-typeflying robot, a step of receiving actual battle items for a flyingbattle from a user PC or a smart device, a step of choosing controlmodes and a step of configuring control difficulty.

Furthermore, if a wireless manipulator is a smart device, theconfiguration step S110 further contains a step of adjusting a positionof actual battle items and a step of configuring positions of controlbuttons and their sizes.

Next, the flying battle step S120 is a step where individual or teamattack and defense are performed using actual battle items according topredetermined battle rules.

Also, the flying battle step S120 further contains a step where theactual battle items are used during a flying battle by combinations ofcontrol buttons on the wireless manipulator.

For an example, combinations of direction buttons on a radio control ora smart device such as ←→→

, ↓

→

, ↓↑←↑ and ↑

→↓ enable a user to use actual battle items (for instance, items havinggreat striking power).

It should be noted that only some embodiments are explained here, andcombinations of direction buttons are not limited to these explanations.

Basic battle rules are as follows:

Players start with a fixed energy level.

Energy decreases when attacked (the robot crashes to the ground if itsenergy runs out).

Next, attack rules among the battle rules are as follows:

Robots attack only behind the targeted robots (they attack at the frontof the other robots only if they are attacked at their rear part or theyattack the other in the vicinity of them).

Attacks are possible when the targeted robots are within a distance froman IR transmitting unit.

Players use limited number of battle items in one game.

Next, defense rules among the battle rules are as follows:

Multirotor-type flying robots being attacked use game items such asdefense items within a fixed range of angles, and they can block theother robot's attack only if they escape their striking distance.

Attack/defense of two multirotor-type flying robots is detailedhereafter.

In FIG. 6, multirotor-type flying robot 1 moves behind multirotor-typeflying robot 2 in order to attack multirotor-type flying robot 2. Whenmultirotor-type flying robot 2 is with the attack range ofmultirotor-type flying robot 1, the illumination unit of multirotor-typeflying robot 1 flickers consecutively from its rear to front so that itpresents that robot 1 is possible to attack. Also, a wirelessmanipulator lets its user know by a sound or vibration that it is readyto attack.

After then, when multirotor-type flying robot 2 is attacked, anillumination unit of multirotor-type flying robot 2 flickers and thefuselage of multirotor-type flying robot 2 starts rolling. Also, sincemultirotor-type flying robot 2 becomes impossible to control, a playerof multirotor-type flying robot 2 immediately recognizes whether or notthe robot is attacked.

Next, result displaying step S140 is a step that displays the result ofS130 on a wireless manipulator. It is a step where the number of useditems by individual or team, type of used items, etc. to the opponent.

A method for flying battle game using multirotor-type flying robots isalso realized with computer-readable codes on computer-readablerecording media. Computer-readable recording media include all types ofrecording media in which computer-readable data is stored.

A computer-readable storage medium, for example, is read-only memory(ROM), random-access memory (RAM), CD-ROM, magnetic tape, floppy disk,optical data storage device, etc., and it also includes an executionsuch as a form of carrier transmission, for an example, transmission viathe Internet. Furthermore, a computer-readable storage medium isdistributed into a computer system connected by a network, and it isalso possible that a computer-readable code is stored and executed by amethod of distribution. Functional programs, codes and code segments forre-alization of the present invention are easily inferred fromprogrammers of the same technical field the present invention belongsto.

Therefore, a flying battle game system using multirotor-type flyingrobots, and flying battle game method using thereof have advantages thata plurality of users enjoy an actual flying battle in an offlineenvironment with actual battle items, thus enabling its players to moredynamically participate in flying battle than online flying battlegames.

Furthermore, a wireless manipulator substitutes for a smartphone thatreceives actual battle items from a web server to provide a new typeflying battle game mixing online and offline features, thus providing aneconomic advantage that the existing multirotor-type flying robots thatare expensive and a wireless manipulator that controls them areseparately purchased.

In concluding the detailed description, those skilled in the art willappreciate that many variations and modifications can be made to thepreferred embodiments without substantially departing from theprinciples of

the some embodiments described above. Therefore, the described someembodiments are used in a generic and descriptive sense only and not forpurposes of limitation.

1. A flying battle game system using multirotor-type flying robots, thesystem wherein each multirotor-type flying robot runs a flying battlegame, and the robot comprises: a body in which a battery is equipped; apropulsion unit that comprises a plurality of propellants that receivepower supply to move from the battery; an infrared (IR)transmitting/receiving unit that transmits and receives IR signals; anillumination unit that flickers in different patterns according to therobot's flying motion; and a control unit that receives control signalsfrom a wireless manipulator and then controls the IRtransmitting/receiving unit, the illumination unit or movements of thepropellants, wherein the propulsion unit lets the multirotor-type flyingrobot have flying motions by rotary propellers' motion according to arotation of a motor that works by power supply from the battery.
 2. Thesystem of claim 1, wherein the system further comprises a web serverthat provides actual battle items and firmware into a wirelessmanipulator or user personal computer (PC), wherein the multirotor-typeflying robot applies the actual battle items and runs the flying battlegame.
 3. The system of claim 1, wherein the IR transmitting/receivingunit comprises: an IR transmitting unit which transmits the IR signalsthat have a predetermined first radius; and an IR receiving unit, whichreceivers the IR signals that have a predetermined second radius,wherein the IR transmitting unit and the IR receiving are opposinglydisposed on the body.
 4. The system of claim 1, wherein the illuminationunit comprises a plurality of light-emitting diodes, and is displayed asdifferent flickering patterns to a user according to game operationalconditions of the multirotor-type flying robots, wherein the gameoperational conditions is divided into a game preparing condition, anattack-in-progress condition and an attacked condition, and in theattack-in-progress condition, the illumination unit flickers from themultirotor-type flying robot's rear to its front in consecutive order.5. The system of claim 1, wherein the body receives the actual battleitems and the firmware from the user PC or wireless manipulator, and itcontains data transmitting/receiving unit that transmits processed dataof the control unit to the wireless manipulator.
 6. The system of claim1, wherein the wireless manipulator is either a radio control or a smartdevice, and the radio control is an electronic device equipped with ajoystick or a joypad and the smart device is either a smartphone or atablet PC.
 7. A flying battle game system using multirotor-type flyingrobots, the system comprising: a configuration step S110, where actualbattle items and firmware provided by a web server are provided from auser PC and stored in a storage medium, the storage medium is bound withthe multirotor-type flying robots, and various battle modes (1:1, 2:2 orone-to-many, etc.), and after that, operation difficulty and controlmodes are configured through a radio control; a flying battle step S120,where, after the step S110, a flying battle is performed according topredetermined battle rules; and a result displaying step S130, where theresult of the step S120 is displayed through a display and a vibrationmotor equipped with the radio control to visually and tactually displaythe result to a user.
 8. A flying battle game method usingmultirotor-type flying robots, the method comprising: a configurationstep S110, where a smart device receives actual battle items andfirmware provided by a web server, and after that, they are delivered toa multirotor-type flying robots, and battle modes (1:1, 2:2 orone-to-many, etc.), operation difficulty and control modes areconfigured through a screen of the smart device; a flying battle stepS120, where a flying battle is performed according to predeterminedbattle rules; and a result displaying step S130, where the result of thestep S120 is displayed on a screen of the smart device.
 9. The method ofclaim 7, wherein the step S120 further contains a step where, during aflying battle, the actual battle items are used by a fixed combinationof control buttons at the wireless manipulator.
 10. The method of claim8, wherein the step S120 further contains a step where, during a flyingbattle, the actual battle items are used by a fixed combination ofcontrol buttons at the wireless manipulator.